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<a href="#nested-classes">Classes</a> &#124;
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Inheritance diagram for ndShapeInstance:</div>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnd_shape_instance_1_1nd_distance_calculator.html">ndDistanceCalculator</a></td></tr>
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Public Types</h2></td></tr>
<tr class="memitem:ab648db0e1c7c5e5b6b7932fdbd5ad04a"><td class="memItemLeft" align="right" valign="top"><a id="ab648db0e1c7c5e5b6b7932fdbd5ad04a"></a>enum &#160;</td><td class="memItemRight" valign="bottom"><b>ndScaleType</b> { <b>m_unit</b>, 
<b>m_uniform</b>, 
<b>m_nonUniform</b>, 
<b>m_global</b>
 }</td></tr>
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D_COLLISION_API&#160;</td><td class="memItemRight" valign="bottom"><b>ndShapeInstance</b> (<a class="el" href="classnd_shape.html">ndShape</a> *const shape)</td></tr>
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D_COLLISION_API&#160;</td><td class="memItemRight" valign="bottom"><b>ndShapeInstance</b> (const <a class="el" href="classnd_shape_instance.html">ndShapeInstance</a> &amp;instance)</td></tr>
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D_COLLISION_API&#160;</td><td class="memItemRight" valign="bottom"><b>ndShapeInstance</b> (const <a class="el" href="classnd_shape_instance.html">ndShapeInstance</a> &amp;instance, <a class="el" href="classnd_shape.html">ndShape</a> *const shape)</td></tr>
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D_COLLISION_API&#160;</td><td class="memItemRight" valign="bottom"><b>ndShapeInstance</b> (const <a class="el" href="classnd_1_1_ti_xml_node.html">nd::TiXmlNode</a> *const xmlNode, const <a class="el" href="classnd_shape_loader_cache.html">ndShapeLoaderCache</a> &amp;shapesMap)</td></tr>
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D_COLLISION_API <a class="el" href="classnd_shape_instance.html">ndShapeInstance</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="classnd_shape_instance.html">ndShapeInstance</a> &amp;src)</td></tr>
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D_COLLISION_API <a class="el" href="classnd_matrix.html">ndMatrix</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CalculateInertia</b> () const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>CalculateObb</b> (<a class="el" href="classnd_vector.html">ndVector</a> &amp;origin, <a class="el" href="classnd_vector.html">ndVector</a> &amp;size) const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>CalculateAabb</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;matrix, <a class="el" href="classnd_vector.html">ndVector</a> &amp;minP, <a class="el" href="classnd_vector.html">ndVector</a> &amp;maxP) const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>DebugShape</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;matrix, <a class="el" href="classnd_shape_debug_notify.html">ndShapeDebugNotify</a> &amp;debugCallback) const</td></tr>
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D_COLLISION_API ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>RayCast</b> (<a class="el" href="classnd_ray_cast_notify.html">ndRayCastNotify</a> &amp;callback, const <a class="el" href="classnd_vector.html">ndVector</a> &amp;localP0, const <a class="el" href="classnd_vector.html">ndVector</a> &amp;localP1, const <a class="el" href="classnd_body.html">ndBody</a> *const body, <a class="el" href="classnd_contact_point.html">ndContactPoint</a> &amp;contactOut) const</td></tr>
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D_COLLISION_API <a class="el" href="classnd_shape_info.html">ndShapeInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetShapeInfo</b> () const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>Save</b> (const <a class="el" href="classnd_load_save_base_1_1nd_save_descriptor.html">ndLoadSaveBase::ndSaveDescriptor</a> &amp;desc) const</td></tr>
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D_COLLISION_API ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>CalculateBuoyancyCenterOfPresure</b> (<a class="el" href="classnd_vector.html">ndVector</a> &amp;com, const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;matrix, const <a class="el" href="classnd_vector.html">ndVector</a> &amp;fluidPlane) const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>SavePLY</b> (const char *const fileName) const</td></tr>
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<a class="el" href="classnd_shape.html">ndShape</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetShape</b> ()</td></tr>
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const <a class="el" href="classnd_shape.html">ndShape</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetShape</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetShape</b> (<a class="el" href="classnd_shape.html">ndShape</a> *const shape)</td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>SupportVertex</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;dir) const</td></tr>
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<a class="el" href="classnd_matrix.html">ndMatrix</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetScaledTransform</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;matrix) const</td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>SupportVertexSpecial</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;dir, ndInt32 *const vertexIndex) const</td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>SupportVertexSpecialProjectPoint</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;point, const <a class="el" href="classnd_vector.html">ndVector</a> &amp;dir) const</td></tr>
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const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetLocalMatrix</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetLocalMatrix</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;matrix)</td></tr>
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const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetGlobalMatrix</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetGlobalMatrix</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;scale)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCollisionMode</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetCollisionMode</b> (bool mode)</td></tr>
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ndInt32&#160;</td><td class="memItemRight" valign="bottom"><b>GetConvexVertexCount</b> () const</td></tr>
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<a class="el" href="classnd_shape_material.html">ndShapeMaterial</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetMaterial</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetMaterial</b> (const <a class="el" href="classnd_shape_material.html">ndShapeMaterial</a> &amp;material)</td></tr>
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const <a class="el" href="classnd_vector.html">ndVector</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetScale</b> () const</td></tr>
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const <a class="el" href="classnd_vector.html">ndVector</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetInvScale</b> () const</td></tr>
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const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>GetAlignmentMatrix</b> () const</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>SetScale</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;scale)</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>SetGlobalScale</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;scale)</td></tr>
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D_COLLISION_API void&#160;</td><td class="memItemRight" valign="bottom"><b>SetGlobalScale</b> (const <a class="el" href="classnd_matrix.html">ndMatrix</a> &amp;scaleMatrix)</td></tr>
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D_COLLISION_API ndInt32&#160;</td><td class="memItemRight" valign="bottom"><b>CalculatePlaneIntersection</b> (const <a class="el" href="classnd_vector.html">ndVector</a> &amp;normal, const <a class="el" href="classnd_vector.html">ndVector</a> &amp;point, <a class="el" href="classnd_vector.html">ndVector</a> *const contactsOut) const</td></tr>
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ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>GetVolume</b> () const</td></tr>
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ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoxMinRadius</b> () const</td></tr>
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ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoxMaxRadius</b> () const</td></tr>
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ndScaleType&#160;</td><td class="memItemRight" valign="bottom"><b>GetScaleType</b> () const</td></tr>
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ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>GetUmbraClipSize</b> () const</td></tr>
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ndUnsigned64&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserDataID</b> () const</td></tr>
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<tr class="memitem:a29669b21daa590ec82840c9f802f54be inherit pub_methods_classnd_free_list_alloc"><td class="memItemLeft" align="right" valign="top"><a id="a29669b21daa590ec82840c9f802f54be"></a>
D_CORE_API void *&#160;</td><td class="memItemRight" valign="bottom"><b>operator new</b> (size_t size)</td></tr>
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D_CORE_API void&#160;</td><td class="memItemRight" valign="bottom"><b>operator delete</b> (void *ptr)</td></tr>
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Static Public Member Functions</h2></td></tr>
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static D_COLLISION_API <a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoxPadding</b> ()</td></tr>
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static void&#160;</td><td class="memItemRight" valign="bottom"><b>FlushFreeList</b> (ndInt32 size)</td></tr>
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static D_CORE_API void&#160;</td><td class="memItemRight" valign="bottom"><b>Flush</b> ()</td></tr>
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static D_CORE_API void&#160;</td><td class="memItemRight" valign="bottom"><b>Flush</b> (ndInt32 size)</td></tr>
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Public Attributes</h2></td></tr>
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<a class="el" href="classnd_matrix.html">ndMatrix</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_globalMatrix</b></td></tr>
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<a class="el" href="classnd_matrix.html">ndMatrix</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_localMatrix</b></td></tr>
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<a class="el" href="classnd_matrix.html">ndMatrix</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_alignmentMatrix</b></td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_scale</b></td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_invScale</b></td></tr>
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<a class="el" href="classnd_vector.html">ndVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_maxScale</b></td></tr>
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<a class="el" href="classnd_shape_material.html">ndShapeMaterial</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_shapeMaterial</b></td></tr>
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const <a class="el" href="classnd_shape.html">ndShape</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_shape</b></td></tr>
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const <a class="el" href="classnd_body.html">ndBody</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_ownerBody</b></td></tr>
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const void *&#160;</td><td class="memItemRight" valign="bottom"><b>m_subCollisionHandle</b></td></tr>
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const <a class="el" href="classnd_shape_instance.html">ndShapeInstance</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_parent</b></td></tr>
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ndFloat32&#160;</td><td class="memItemRight" valign="bottom"><b>m_skinMargin</b></td></tr>
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ndScaleType&#160;</td><td class="memItemRight" valign="bottom"><b>m_scaleType</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_collisionMode</b></td></tr>
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